![]() It will also use a knock-up effect every time someone is hit so in the large scale PvPvE battles this skill is VERY usefull to deny a unit from moving up by slowing them down with ice AND causes them to be stuck in a position due to this skill because they constantly get knocked up. It will apply debuffs in case you can't trigger the 4 rune but most of the time i avoid this skill unless i'm using ice rotations. So this will primarily be used in this situation as it will hit ground units in any 1v1 situation this is one of the worst skills as it only deals a small amount of damage with the lightning bolts. It mostly offers 'OK' dps against targets that are on the ground due to ice attacks, for example. The 5-rune thunder skill is somewhat mediocre. It deals approximately 100/200 per tick so after 20 seconds you did 2-4K additional damage to a whole group. The 3-rune thunder skill is mostly a follow-up skill during ice rotations as this will both apply shock and deal magic attack dps every second, for 20 seconds to all targets. units with SHOCK by 20% can also use thunderbolt slash if there is only a single target in-range (2 runes) as this also has increased damage vs. After this combo you pull the 6 rune combo with Elemental Explosion as this damage is increased vs. If you pull the full combo this will do significant damage. Use all 3 skills and especially Destructive Thunderbolt. Reduce lightning defense (Conductor): this is mostly for 1v1 situations. Stack 4 runes and do Explosive Lightning Kick. Heals like 100-200 per 3 seconds, for a total of 20% MAX HP in 1 minute. The Rune generation can be used in combat once you take damage. Only requires 1 ice, 1 thunder to buff the first 2. It will give you both DPS, Defenses and even healing. You can use every single rune buff at the same time so DO THIS! This will probably be mandatory for PvP as well so the sooner you practice it the better.īUFF yourself and your allies. This skill will ignore defenses, freeze the enemy and generate 2 more runes. You can ONLY use this on big targets as the evasion range is too big and the 'secret skill' range way too small to hit smaller targets it comes in handy to dodge skills and still add some ice AoE none the less. The RIGHT targets and If it actually hits (and crits).This will most definitely boost your single-target DPS by a lot since you can cast evasion every 15 seconds every 15 seconds you deal a guaranteed 10K. I did choose for the Ice Mastery only to get the last skill Evasion as this can be very similar to the gunslinger reverse ult - which does significant DMG.Įvasion has a 'secret skill' that can only be cast in 1 mere second (you see the image pop-up slightly): this skill can deal 10 - 30K crits if you use it on: I try to avoid the 5 rune ice skill as you will miss most hits because targets are either on the ground (exhausted) or the skill animation moving forward causes you to miss hits. frostbite units, which is applied by your first ice skill Ice Blade. The 2 and 3 rune skills are mostly used for short 1v1 situations when you're waiting for thunder to get off CD as they get increased damage vs. I just spam all skills and do the 6 rune ultimate or the 4 rune Criogenic Wave. ![]() Comes in very handy to slow down big hordes (like charging horses or spearmen) and increasing their density (since they get slowed) so you can AoE them even better and more. Ice is mostly used for AoE since you want to slow your targets. Most of these units also lack thunder / lightning defenses thus they will take significantly more damage (ogres, scorpions, beetles.). You can straight up slaughter these targets with thunder and execution style you don't need DPS against those targets! Thats the greatest part about being a spellsword. Same for commanders and ogres, for example. ![]() It frequently occurs that i can one-shot a scorpion after using only one thunder combo and it has over half-health left. In most cases thunder is 1v1 or in general commander and bigger mobs skills.This is because she decreases vitality on targets - once they run out of vitalit they become "exhausted" and you can pull a finishing move.
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